![]() So we go, "oh wait really" and we change that and we republish it and see if it's better. ![]() That's why we are discussing with people in the community, or why we did livestreams to really test that with a broader audience.Īn example is how we changed the sound of the guns, and then we do a livestream about audio, and might say, "that works really well, but the Plasma Cutter, not sure about the sound you are doing guys". It needs to play and look like you remember the original, that glorified memory, that's why it's a bit tricky. What that means is that it needs to play and look like Dead Space, but not exactly like the original. ![]() Other than visuals and performance, how have you looked to take the 2008 original and improve on it?Ĭampos-Oriola: The first, like I said, is that we want to be true to the original.
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